Session 4 7/12/15

Hex: C 5 The Boggard Lair
The party came across two dilapidated buildings covered in swamp. Within one of the buildings they found a aged Boggard and its pet, a large purple Slurk. Through luck the party managed to open a line of communication with it. After listening to his story, they weren't sure if they could trust him, but they had no reason to consider him an enemy. They allied with the Boggard and went on their way.

Hex: C 4 The Lost Temple
Deep within the forest the party came across a hidden temple to the god Erastil. Within the cavernous ruins lived a single aged grizzly bear which charged poor Toblerone. Crazed, it ignored the rest of the party and focused completely on tearing apart the only follower of Erastil. As the creature was slain, It quickly transformed into what seemed to be a priest of Erastil before rapidly aging and turning to dust, leaving only a single sigh of relief. As if the area was sanctified, a sense of ease fell over the party and the area seemed to illuminate. The wading pool cleared of any muck and algae and seemed to have healing properties for a short period of time, as if Erastil was looking down favorably on the party.

Hex: B 4 The Hot Spring
The party followed their nose and discovered a large, 150-ft Hot Spring. From the pool of soothing water, two giant frogs leaped out looking to make the party their latest meal. Easily dispatched, the party took some time to use the relaxing waters. That night, during his watch, Al Medvey was visited by the owner of the bog, a spritely Nixie who thanked him and provided him a small gift in the form of a Locate Weakness spell.

Hex: B 5 The Statue of Erastil
The party came across a forgotten statue of Erastil. Upon cleaning and clearing the overgrowth, Erastil again looked favorably upon the party granting them his blessing.

Hex: B 6 The Tatzlwyrm's Den
While following the river bed, the party came across a dam in the water. This dam was the home of a pair of vicious Tatzlwyrms. One of which burst from the den was significantly larger than the other, a large ruby horn jutting from its head. The party made quick work of the pair, taking the head of the larger tatzwyrm as a trophy.

Hex: E 2 Returning to the BB
Returning to the Buggered Bandit, the party turned in any side jobs they had completed, received a few new side quests and purchased some goods. Upon turning in the head of Tuskgutter to Vekkel Benzen, He offered his skills as a taxidermist to the party. They commissioned him to preserve the Tatzlwyrm head, which they then sold to the son of one of the Swordlords for a hefty sum.